倉庫/海外Site翻訳/NifTools/CreatingNewHairMeshes

Top/倉庫/海外Site翻訳/NifTools/CreatingNewHairMeshes

原文

Oblivion/新しいHair Meshの作成 Edit

This tutorial is intended as an starter aid to those wanting to model Oblivion hair meshes. It does not claim any expertise - I have mostly worked with two existing hair meshes - cropped (style07), and Mohican (ElfMohawk). It relied on key info provided by BetterBodies forum moders (particularly Corwyn).

基本的なhair meshの生成 Edit

How to color the hair workarounds Edit

Hair coloring depends on the use of (up to) 4 (implied) texture maps AND vertex coloring. Vertex coloring is a way of coloring a mesh without a texture by interpolating between vertices. The cropped mesh uses what may be default settings - 255 for each node. The mohawk mesh is a complex folded mesh that uses various color settings - possibly for special effect.

 

Blender dose not support the vertex color array needed. Yes it has a vertex coloring facility, but it don't work here - either cause the OBJ format don't use it, or cause the NIF importer/exporter don't. My tests suggest both. That's why you have to chose the correct Bethesda hair mesh NIF to alter.


トップ   編集 凍結 差分 バックアップ 添付 複製 名前変更 リロード   新規 一覧 検索 最終更新   ヘルプ   最終更新のRSS
Last-modified: 2007-12-27 (木) 13:02:41