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倉庫/海外Site翻訳/NifTools/CreatingNewHairMeshes
をテンプレートにして作成
開始行:
[[原文:http://www.niftools.org/wiki/index.php/Oblivion/Cr...
*Oblivion/新しいHair Meshの作成
This tutorial is intended as an starter aid to those want...
**基本的なhair meshの生成
-Blenderによってエクスポートされる既存の20.0.0.4.メッシュ...
--NiStringExtraData - a reference to an insertion point "...
--Tangent Space data
--Vertex coloring data (not supported by the OBJ format, ...
--NiTexturingProperty - its not clear to me what this is ...
-私は既存のhair meshを使いました。meshの選択は、重要にな...
-Create your hair mesh (I used theirs as starters). To cr...
-Load the Bethesda hair NIF into Nifskope and import your...
-Your mesh should then be picked up by TES. It will rende...
-If you want your hair to change shape, you must provide ...
-If you want the hair to change color you must activate v...
-It appears that only one mesh/texture can be imported fr...
-You can put in other items other than hair. However give...
-Setup in TES - add the mesh to the hair style list optio...
-Run the game, activate console, type in ShowRaceMenu, se...
**How to color the hair workarounds
Hair coloring depends on the use of (up to) 4 (implied) t...
#br
Blender dose not support the vertex color array needed. Y...
-Import your OBJ into the NIF
-Activate vertex coloring - its a flag in the trishape bl...
-Save your NIF - and get a warning message and a totally ...
-The problem is that the number of nodes in the mesh must...
-Re-save the new NIF.
-If you cannot save the NIF correctly (warning message by...
-Having done that your mesh should display in the game ok...
-The cropped (short.dds) texture complex contains gaps an...
-The solution was to use the gray.dds map (repositioned),...
終了行:
[[原文:http://www.niftools.org/wiki/index.php/Oblivion/Cr...
*Oblivion/新しいHair Meshの作成
This tutorial is intended as an starter aid to those want...
**基本的なhair meshの生成
-Blenderによってエクスポートされる既存の20.0.0.4.メッシュ...
--NiStringExtraData - a reference to an insertion point "...
--Tangent Space data
--Vertex coloring data (not supported by the OBJ format, ...
--NiTexturingProperty - its not clear to me what this is ...
-私は既存のhair meshを使いました。meshの選択は、重要にな...
-Create your hair mesh (I used theirs as starters). To cr...
-Load the Bethesda hair NIF into Nifskope and import your...
-Your mesh should then be picked up by TES. It will rende...
-If you want your hair to change shape, you must provide ...
-If you want the hair to change color you must activate v...
-It appears that only one mesh/texture can be imported fr...
-You can put in other items other than hair. However give...
-Setup in TES - add the mesh to the hair style list optio...
-Run the game, activate console, type in ShowRaceMenu, se...
**How to color the hair workarounds
Hair coloring depends on the use of (up to) 4 (implied) t...
#br
Blender dose not support the vertex color array needed. Y...
-Import your OBJ into the NIF
-Activate vertex coloring - its a flag in the trishape bl...
-Save your NIF - and get a warning message and a totally ...
-The problem is that the number of nodes in the mesh must...
-Re-save the new NIF.
-If you cannot save the NIF correctly (warning message by...
-Having done that your mesh should display in the game ok...
-The cropped (short.dds) texture complex contains gaps an...
-The solution was to use the gray.dds map (repositioned),...
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